By default, the free-for-all style is used. By default this allocates one team flag per team. If this option isn't given the banlist will not be saved.ĭefault number of minutes player should be banned (unspecified, the default is 300).Įnables the capture-the-flag style game. It will load the banlist from this file when it starts (if the file exists), and write the banlist back to the file when someone gets banned or unbanned. Specifies the name of a file where bzfs will store the banlist. Trailing 255 bytes are treated as mask bytes. Prohibits connections from the listed IP addresses. Specify a file that contains bad words that will be used when either -filterCallsigns or -filterChat is enabled. When -c is supplied, this option randomly rotates the buildings. For specifics on operation, see Auto Team. Instructs the server to automatically assign joining players to the team that needs more players, overriding user preference. Otherwise, your server will only be listed to members of the groups which you specify with -advertise. The default, if -advertise is not specified, is to allow everyone to see the server. Use -advertise NONE to make a private server (no one will see the server, but global logins can be used). This option can be used multiple times to define a multi-line message.Īnnounce players that lag more than milliseconds to admins.Īllows control of who can see this server on the server list. a 50 38 is recommended for standard-speed servers.ĭefine a message which will be broadcast to all players every 15 minutes. Zero or negative values disable acceleration limits. Positive values will set limits to the acceleration and lower they are, greater is the inertia. The units are somewhat arbitrary so you'll have to experiment to find suitable values. Sets the maximum linear and angular accelerations. It may be helpful to start with a Sample config file. This could be useful if a group of servers (hosted on the same machine) want to share common settings. Note that a config file may itself include the -conf option, allowing one config file to "include" another. BZFS will load all options in the config file as if they had been passed in as runtime options. This file can be the parameter to the -conf command line option. These Plug-ins are runtime loaded DLLs/SO files that use the BZFS API to modify and automate various game logic and settings.Any command line option can be passed to BZFS in the command line, or placed in a text file (a server configuration file) passed in with the -conf parameter.Ī server configuration file is simply a text file with a list of command line options, one per line. This will help in the case of configuration errors as you will have only modified a few lines that introduced the error.īZFS can read in BZW formatted map files and use them to define the 3d world the game is played in.īZFS can be extended by the use of server side Plug-ins. However, it is recommended that you create a configuration file from scratch, and test it every few lines. See the sample configuration for some examples of command line options. The path (relative or absolute) to the config file is specified with the -conf option. These options can be specified from the command line prompt of the host OS or inside a plain text configuration file. The in-game server menu can only start private servers.Ĭommand line options and Config files īZFS uses command line options to set the various modes and options for a game. Private servers will only be visible on the LAN they are started on. Public servers are listed with the central List Server system and can take advantage of the Global Registration system for user management. 2 Command line options and Config filesīZFS can be run in ether a public or private mode.
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